If you have a pointer to an object, you use: MyClass *a = new MyClass(); a->MethodName() On the other hand, if you have an actual object, you use dotted notation: MyClass a; a.MethodName().
If you have a pointer to an object, you use: MyClass *a = new MyClass(); a->MethodName(); On the other hand, if you have an actual object, you use dotted notation: MyClass a; a.MethodName().
It would be worth mentioning the usage for C++/CLI "handles" also, because the question asks about this specifically. – Greg Hewgill Nov 3 '09 at 18:02.
To clarify the previous answers slightly, the caret character ^ in VC++ can be thought of as a * for most intents and purposes. It is a 'handle' to a class, and means something slightly different, but similar. See this short Googled explanation: blogs.msdn.com/branbray/archive/2003/11/... So, in your example there, if you initialize your connection like: System::Data::Odbc::OdbcConnection connect; //You should be able to do this: connect.Open(); Conversely, if you do this: System::Data::Odbc::OdbcConnection^ connect1 = gcnew System::Data::Odbc::OdbcConnection(); connect1.Open(); // should be an error connect1->Open(); //correct.
There's also a good discussion on the caret right here on Stack Overflow: stackoverflow. Com/questions/202463/… – Rooke Nov 3 '09 at 18:43.
The short answer: C++ allows you to manage your own memory. As such, you can create and manipulate memory, through usage of pointers (essentially integer variables containing memory addresses, rather than a value). A.Method() means a is an instance of a class, from which you call Method.
A->Method() means a is a pointer to an instance of a class, from which you call Method.
When you use syntax like a->member, you are using a pointer to a structure or object. When you use syntax like a. Member, you are using the structure or object and not a pointer to the structure or object.
I did a quick google for you and THIS looks fairly quick and decent explanation.
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